4/10/2023 0 Comments Echochrome 2When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). The objectives are marked by shadows ("echoes") of the moving character. Gameplay Įchochrome requires the player to control a moving character-which resembles an articulated wooden artist's mannequin-to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki-an engine that determines what is occurring based on the camera's perspective.Įchochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010. The world is occupied by Oscar Reutersvärd's impossible constructions. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. ![]() Echochrome, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP).
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